Radius Module
The radius
module in v4, can be used to implement proxying and request
fan-out, as well as synchronous and asynchronous CoA
and DM
.
Configuration Settings
Any proxied packet (including Accounting-Request
) can
receive a Protocol-Error
response packet. This packet
is an explicit NAK
that something went wrong processing
the request.
For security reasons, the module ensures that all proxied
Access-Request packets contain a Message-Authenticator attribute.
This behavior is NOT configurable, and CANNOT be changed.
|
The module adds a Proxy-State attribute to all proxied packets.
This Proxy-State
contains a 32-bit random number, which is unique
to this module. This unique number helps to detect proxy loops.
The module has the following return codes:
Code | Description |
---|---|
invalid |
Something went wrong sending the request, or the reply packet is invalid. |
ok |
the module received an |
handled |
the module received an |
fail |
there was no response to the proxied request |
reject |
the module received a |
noop |
the module saw its own |
- transport
-
Only UDP transport is allowed.
- max_attributes
-
Maximum number of attributes to decode in response.
Default is 255.
- type
-
List of allowed packet types.
There is currently no way to change the packet type in the
request. See unlang
fork for that functionality.
Status-Server is reserved for inter-server signaling,
and cannot be proxied.
|
- replicate
-
Whether or not we are replicating packets.
Replication is "send proxied request, and continue, without waiting for a response". Any response received is discarded, and does not affect packet processing.
- synchronous
-
In many cases, the module should do retransmissions of proxied request on its own. See the various configurations for
initial_rtx_time
, etc. below. This means settingsynchronous = no
.
However, in some cases, it is useful to retransmit only
when the server receives a retransmission from the NAS.
This is done by setting synchronous = yes
In general, if the server is receiving packets directly
from a NAS, you should set synchronous = no
. This is
because the NAS retransmission behavior is horrible,
inconsistent, and hard to configure.
If the server is receiving packets from another proxy
server, you should set synchronous = yes
. This allows
the other proxy server to do retransmissions correctly.
The behavior in v3 is the same as synchronous = yes
|
- originate
-
Whether or not we are creating the packet.
Sometimes we are creating a request that is not for the purpose of proxying another request, in which case we do not want to add a Proxy-State attribute.
In some cases, such as originating a CoA or Disconnect request, including Proxy-State may confuse the receiving NAS.
- status_check { … }
-
For "are you alive?" queries.
If the home server does not respond to proxied packets, the module starts pinging the home server with these packets.
- type
-
You can specify any type of packet here, though Status-Server is recommended.
If you specify another type of packet, it MUST be listed
as an allowed type
, above.
Status-Server
packet contents are fixed and cannot
be edited.
For other packet types, you can set the contents here. The section MUST be set over "&request.<attribute> = value", and anything else will cause a parse error.
We RECOMMEND that you use packet contents which lets the other end easily tell that they are not "real" packets from a NAS.
The example here is for Access-Request. The contents will vary by other packet types.
The module will automatically update the contents of the Event-Timestamp attribute to be the time when the packet is sent. The module will also automatically add a Proxy-State attribute.
Do NOT do SQL queries, LDAP queries, dynamic expansions, etc. in this section. The contents are created when a connection is opened, and are not changeable after that. |
response_window: If we do not receive a reply within this time period, then
start zombie_period
- zombie_period
-
If the home server does not reply to a packet, the
zombie_period
starts.
The connection is marked zombie
, and isn’t used to send new packets.
If there are no responses within zombie_period
, the server either
closes the connection (no status_check
subsection), or starts pinging the
home server (status_check.type = Status-Server
).
- revive_interval
-
If there are no status checks, mark the home server alive after
revive_interval
timeout.
Some home servers do not support status checks via the
Status-Server
packet. Others may not have a "test" user
configured that can be used to query the server, to see if
it is alive. For those servers, we have NO WAY of knowing
when it becomes alive again. Therefore, after the server
has been marked dead, we wait a period of time, and mark
it alive again, in the hope that it has come back to
life.
If it has NOT come back to life, then the module will wait
for zombie_period
before marking it dead again. During
the zombie_period
, ALL AUTHENTICATIONS WILL FAIL, because
the home server is still dead. There is NOTHING that can
be done about this, other than to enable the status checks,
as documented above.
e.g. if zombie_period
is 40 seconds, and revive_interval
is 300 seconds, the for 40 seconds out of every 340, or about
10% of the time, all authentications will fail.
If the zombie_period
and revive_interval
configurations
are set smaller, than it is possible for up to 50% of
authentications to fail.
As a result, we recommend enabling status checks, and
we do NOT recommend using revive_interval
.
The revive_interval
configuration is used ONLY if the
status_check
subsection is not used. Otherwise,
revive_interval
is not necessary, and should be deleted.
Useful range of values: 10 to 3600
Connection trunking
Each worker thread (see radiusd.conf, num_workers), has it’s own set of connections. These connections are grouped together into a "pool".
Much of the configuration here is similar to the old connection "pool" configuration in v3. However, there are more configuration parameters, and therefore more control over the behavior.
- start
-
Connections to create during module instantiation.
If the server cannot create specified number of connections during instantiation it will exit.
Set to 0
to allow the server to start without the database being available.
- min
-
Minimum number of connections to keep open.
- max
-
Maximum number of connections.
If these connections are all in use and a new one is requested, the request will NOT get a connection.
- connecting
-
Maximum number of sockets to have in the "connecting" state.
If a home server goes down, the module will close
old / broken connections, and try to open new ones.
In order to avoid flooding the home server with
connection attempts, set the connecting
value to
a small number.
- uses
-
number of packets which will use the connection.
After uses
packets have been sent the connection
will be closed, and a new one opened. For no
limits, set uses = 0
.
- lifetime
-
lifetime of a connection, in seconds.
After lifetime
seconds have passed, no new
packets will be sent on the connection. When all
replies have been received, the connection will be
closed.
For no limits, set lifetime = 0
.
It is possible to use precise times, such as
lifetime = 1.023
, or even qualifiers such as
lifetime = 400ms
.
- open_delay
-
How long (in seconds) a connection must be above
per_connection_target
before a new connection is opened.
Parsing of this field is the same as for
lifetime
.
- close_delay
-
How long (in seconds) a connection must be below
per_connection_target
before a connection is closed. - manage_interval
-
How often (in seconds) the connections are checked for limits, in order to open / close connections.
- connection { … }
-
Per-connection configuration.
- connection_timeout
-
How long to wait before giving up on a connection which is being opened.
- reconnect_delay
-
If opening a connection fails, or an open connection fails, we wait
reconnect_delay
seconds before attempting to open another connection. - requests { … }
-
Per-request configuration.
- per_connection_max
-
The maximum number of requests which are "live" on a particular connection.
- per_connection_target
-
The target number of requests which are "live" on a particular connection.
There can be a balance between overloading a connection, and under-utilizing it. The default is to fill each connection before opening a new one.
- free_delay
-
How long to wait before freeing internal resources associated with the connection.
Protocols
For now, only UDP is supported.
- udp { … }
-
UDP is configured here.
Don’t change anything if you are not sure. |
- interface
-
Interface to bind to.
- max_packet_size
-
Our max packet size. may be different from the parent.
- recv_buff
-
How big the kernel’s receive buffer should be.
- send_buff
-
How big the kernel’s send buffer should be.
- src_ipaddr
-
IP we open our socket on.
Packets
Each packet can have its own retransmission timers.
The sections are named for each packet type. The contents
are the same for all packet types. Only the relevant ones
are parsed (see type
above).
Access requests packets
- initial_rtx_time
-
If there is no response within this time, the module will retransmit the packet.
Value should be 1..5
.
- max_rtx_time
-
The maximum time between retransmissions.
Value should be 5..30
i.e. if any one of the limits is hit, the retransmission stops. |
- max_rtx_count
-
How many times the module will send the packet before giving up.
Value should be 1..20
(0 == retransmit forever)
- max_rtx_duration
-
The total length of time the module will try to retransmit the packet.
Value should be 5..60
Default Configuration
radius {
transport = udp
# max_attributes = 255
type = Access-Request
type = Accounting-Request
# replicate = no
# synchronous = no
# originate = no
status_check {
type = Status-Server
# &request.User-Name := "test-user"
# &request.User-Password := "this-is-not-a-real-password"
# &request.NAS-Identifier := "Status check. Are you alive?"
# &request.Event-Timestamp = 0
}
response_window = 15
zombie_period = 10
revive_interval = 3600
pool {
start = 1
min = 1
max = 8
connecting = 1
uses = 0
lifetime = 0
open_delay = 0.2
close_delay = 1.0
manage_interval = 0.2
connection {
connection_timeout = 3.0
reconnect_delay = 5
}
requests {
per_connection_max = 255
per_connection_target = 255
free_delay = 10
}
}
udp {
ipaddr = 127.0.0.1
port = 1812
secret = testing123
# interface = eth0
# max_packet_size = 4096
# recv_buff = 1048576
# send_buff = 1048576
# src_ipaddr = ""
}
Access-Request {
initial_rtx_time = 2
max_rtx_time = 16
max_rtx_count = 2
max_rtx_duration = 30
}
Accounting-Request {
initial_rtx_time = 2
max_rtx_time = 16
max_rtx_count = 5
max_rtx_duration = 30
}
CoA-Request {
initial_rtx_time = 2
max_rtx_time = 16
max_rtx_count = 5
max_rtx_duration = 30
}
Disconnect-Request {
initial_rtx_time = 2
max_rtx_time = 16
max_rtx_count = 5
max_rtx_duration = 30
}
Status-Server {
initial_rtx_time = 2
max_rtx_time = 5
max_rtx_count = 5
max_rtx_duration = 30
}
}